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Digital Footprint

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“Digital Footprint” invites young people to investigate a realistic cyberbullying scenario through collaborative problem-solving. By analyzing messages, profiles, and digital traces, players reflect on how online actions affect trust, safety, and relationships within peer groups. The game supports meaningful discussion around conflict, responsibility, and peacebuilding in classrooms and youth spaces, empowering participants to take active roles in creating healthier environments both online and offline.

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Welcome to Digital Footprint, where you step into a real-life cyberbullying case. Work as a team to uncover what happened to Lia, analyze online interactions, and decide how to respond when harm spreads through digital and social spaces.

Topic: Cyberbullying
Group size: 3-4 players
Age: 14-17 years old
Game session time: 45 minutes
Learning objectives:

  • Understand what cyberbullying is and recognize its various forms.
  • Learn effective strategies for responding to cyberbullying (as a target or bystander).

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This game is issued under Creative Commons Attribution-NoDerivatives 4.0 International License (CC BY-ND 4.0).
CC BY-ND: This license allows reusers to copy and distribute the material in any medium or format in unadapted form only, and only so long as attribution is given to the creator. The license allows for commercial use. CC BY-ND includes the following elements:

  • AttributionAppropriate credit must be given to the creator.
  • NoDerivatives — No derivatives or adaptations of the work are permitted.

 

Language

English, Estonian, Russian, Czech (old), Spanish (old), Bulgarian, Portuguese, German, Slovak, Latvian

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