Your friend Sara has been distant from your group of friends. One day you agreed to meet Sara early in the morning, but when you come to the classroom, she is not there and there is this locked box that is left on her table. Can you unlock it?
Topic: Mental well-being and health
Group size: 3-5 players per game box
Age: 16-18 years old
Playing time: 5 min. intro | 30 min. game play | 10 min. debriefing
Learning objectives:
- To explore various reasons for deteriorating mental health.
- To understand the consequences of not caring about own mental health.
- To reflect on personal habits supporting mental health.
- To realize that mental health illnesses are as serious as physical ones, even though they’re not visible.
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This game is issued under Creative Commons Attribution-NoDerivatives 4.0 International License (CC BY-ND 4.0).
CC BY-ND: This license allows reusers to copy and distribute the material in any medium or format in unadapted form only, and only so long as attribution is given to the creator. The license allows for commercial use. CC BY-ND includes the following elements:
- Attribution — Appropriate credit must be given to the creator.
- NoDerivatives — No derivatives or adaptations of the work are permitted.
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